Posted on 24 October, 2016 at 11:20PM
Considering Billy recently posted that Rayman 2 review, this is perfect timing! The creator of Rayman, Michel Ancel, recently unearthed an EPROM cartridge of a long lost, canceled Rayman game for the Super Nintendo Entertainment System. He posted images of the unreleased game to his Instagram account. According to Ancel, "We thought it was lost, but somewhere in the cold electronic circuit, something was alive."
The original Rayman launched in 1995 for the Atari Jaguar, Sony PlayStation, and Sega Saturn. Before that, however, the game was planned for an SNES release, but that particular version was canceled due to the rise in CD-ROM technology in the newer consoles of the time. As a result of that, this unreleased SNES version of Rayman is fairly different from the final product on the Jaguar, PS1, and Saturn. For example, the SNES version was going to have a co-op mode.
Now if only someone were to dump that ROM...
Posted on 22 October, 2016 at 12:43AM
Some games fall into a category I call “mystical”. These games inspire the imagination and there seems to be more to the world than what you can see at face value. One of exemplary game series are that of the character Rayman. Just look at Rayman himself, he has no arms or legs, so his body parts just float! When I first played the demo for the Dreamcast version of Rayman 2 at nine years old, I knew it was something special. Though strangely, I didn’t really play Rayman 2 until this year. Perhaps it’s because when I rented Rayman 1 many years ago, I was put off by the crushing difficulty. Thankfully that’s not the case with the second one.
Posted on 27 September, 2016 at 4:19PM
Castlevania: Rondo of Blood is a side-scrolling platform video game published and developed by Konami for the PC Engine CD. It was released exclusively in Japan on October 29, 1993. The critically acclaimed Castlevania: Symphony of the Night is a direct sequel to this game. Outside Japan, the PC Engine and its CD add-on were known as the TurboGrafx-16 and the TurboGrafx-CD. While the system and its add-on did moderately well in Japan, they did poorly everywhere else, and so many of its greatest games never got released in North America and Europe. This is one of those games. Some would argue that the reason the TG16 and TGCD didn't succeed overseas is due to the lack of good games being localized, but that's neither here nor there. Through the art of imports and eventually the modern magic of emulation, people outside Japan finally got to experience the game. Shortly thereafter, Rondo of Blood quickly garnered the reputation of being one of the best Castlevania games of all time. Th
Posted on 21 September, 2016 at 8:18PM
Doom is one of the most iconic games ever made, the forerunner of all FPS. Equally iconic, is its soundtrack. A mix of thrash metal and suspenseful tones, the soundtrack really set the mood for the game. Probably the most iconic of those songs (we're all three levels of iconic now), the song to the very first level: E1M1. Standing for Episode 1 Map 1, this was every Doom player's first taste of the action. The track itself is actually called "At Doom's Gate", which is a fitting name since the first level is really the entryway into the game. (The first level of Doom 2 is called Entryway, as it turns out). The song itself is very evocative of the map it represents; it's a very quick and action packed song. Keys and environmental tricks like lifts (barring secrets) aren't introduced until the second level. For E1M1 it's just run 'n' shoot. To celebrate this track, we've compiled a list of covers of this song, everything from comedy, to intriguing, to full on headbanging enjoyment. Catch 'em after the break.
Posted on 11 September, 2016 at 7:06PM
Have you heard of Interplay? They're the company that published titles such as Earthworm Jim, Boogerman, MDK, and Descent. Obviously they have fallen on hard times, since they announced that they're going to be selling off all of their intellectual properties. Turns out this is an all or nothing deal, so people can't just buy Earthworm Jim for example. No price has been listed, people interested have been instructed to contact Wedbush's Joe Morgan (firstname.lastname@example.org). Do you or someone you know have possibly thousands of dollars laying around? Well this is your chance!
But seriously, I'm hoping these IPs go to a worthy developer, and not languish like many IPs have in the past, like System Shock. I'd especially love to see another MDK come out.
What do you think?
Posted on 10 September, 2016 at 3:52PM
Super Mario World, subtitled Super Mario Bros. 4 in Japan, was the launch title for Nintendo's 16-bit console, the Super Nintendo Entertainment System, and as such, was serious business. It came packaged with every SNES bought at the time, so just about every SNES owner got to experience the grandiose world of Mario, in all its 16-bit wonder. This game is the sequel to the most excellent and amazing Super Mario Bros. 3 for the NES. That's a lot to live up to, you know. Some say Super Mario World has successfully surpassed its predecessor, while others insist the NES classic reigns supreme. The debate for which game is the absolute best in the 2-D Mario series will go on for eons without resolution, I'm afraid. I'm not here to talk about Super Mario Bros. 3, though. I'm here to discuss Super Mario World, and how it also became an instant classic for the ages, forever to be remembered by scholars all over the world. This is history, folks. I can only hope that you were a part of it, i
Posted on 6 September, 2016 at 9:21PM
Originally Metroid IV, now Metroid 8(ish), Metroid Fusion marked a dramatic change in the style of Metroid games. Prior to this, the Metroid series had been pretty minimalistic, with just a spattering of story to tell you why Samus was exploring this alien world. During gameplay, the only narrative was the one you supplied yourself. Metroid Fusion brought in ideas like other characters, a railroad plot, and, most obviously, changed the look of Samus. This game also released side-by-side with Metroid Prime, and had the ability to connect through the GameCube-GBA link cable.
Posted on 21 August, 2016 at 12:27AM
I've been a fan of Naughty Dog for a long time. As a kid, I played the hell out of the Crash Bandicoot games, until I 100%'d each one. (I never got the full 105% in Crash Warped though, shame!) However, when the sixth generation of consoles came around, I decided on a Dreamcast... and then when that died, a Gamecube, since I was 9 and all the games I cared about were coming out for it. This meant that post-PS1 I missed out on the games Naughty Dog went on to make. See, after the PS1 Naughty Dog was bought by Sony, which meant that they had to leave behind their intellectual properties they created under Universal Interactive. This meant no more Crash Bandicoot from Naughty Dog, and Universal would get other companies to make games like Crash: The Wrath of Cortex. No, Naughty Dog moved onto greener pastures with Jak and Daxter, which I didn't play until years later.