One word. Doom. It's a simple name that can invoke a lot of things. Deathmatch, modding, programming. Doom is and was a lot of things to a lot of people. It's also known for being ported to everything. Why is this the case? Why Doom and not its older brother Wolfenstein 3D? I have compiled a list of six reasons why I think that's the case, based on my own knowledge of Doom and programming in general.<
Posted on 7 September, 2017 at 9:39PM
Posted on 27 September, 2016 at 04:19AM
Castlevania: Rondo of Blood is a side-scrolling platform video game published and developed by Konami for the PC Engine CD. It was released exclusively in Japan on October 29, 1993. The critically acclaimed Castlevania: Symphony of the Night is a direct sequel to this game. Outside Japan, the PC Engine and its CD add-on were known as the TurboGrafx-16 and the TurboGrafx-CD. While the system and its add-on did moderately well in Japan, they did poorly everywhere else, and so many of its greate
Posted on 19 March, 2014 at 8:08PM
The year is 1993. We've seen 3D on TV and in the arcade. But at home? Only that one kid with the rich parents had a computer that could play 3D games, and the rest of us just had the same 2D sprites that had been kicking around since the NES days. Then here comes Nintendo, ready to once again blow you away.
Star Fox is a game about flying space triangles and exploding ground squares, or something. Maybe there's a monkey in there? The green circle at the end of the map, named Venom and piloted by the vicious Admiral Andross is turning itself into a technological powerhouse, and terraforming planets to suit his army of mechano-men, when General Pepper of the Cornerian Mothers Against Change launched a full-scale war.