Here at Retro of the Week, we talk about retro games a lot, but why do we yearn for these titles so? Is it simply nostalgia? Some of my earliest memories include playing video games on my dad's NES. One title that always stuck out to me was The Legend of Zelda. To my young mind, it probably had more to do with the slick golden cartridge than anything else, but though I didn't really get how to play, I did enjoy swinging that sweet, sweet sword-gun.
Press the fast forward button on your VCR and set the clock to the 90s, when the Super Nintendo Entertainment System was king. When I got The Legend of Zelda: A Link to the Past, memories of that older game came flooding back, and I knew this would be the start of a whole new era for me.
Posted by Billy Posted on 6 July, 2015 at 9:09PM 1 0
I'm pretty biased while reviewing certain games, but I'd have to say I'm especially biased with Yoshi's Island. You see, Yoshi's Island was the first SNES game I played, at the tender age of five years old. My family was pretty late in the game (heh) when it came to the SNES; we were a Sega Genesis family throughout the early-mid 90's. My dad bought a SNES in 1997, so we ended up the the SNS-101 model (which I still use as my main SNES to this day, screw the haters), and I suspect he thought it was a new console... but I'm not entirely sure. Later that year, or perhaps early the next year, we got a Sony Playstation. If you read the linked Wiki article, you'd know that Yoshi's Island was one of the pack-ins, and was indeed the one we got with it.
Firstly, it must be stated that Yoshi's Island is pretty divergent from the Mario titles that came before it, in many ways:
Happy 4th of July, everyone! To celebrate, here's some cool bit of retro related news. First, in the event that you don't already know this, I'll give a little background information to help you understand the context behind this story: around 25 years ago, Nintendo and Sony entered into a partnership to create a CD capable console, but those plans fell through and the thing never saw commercial release. There were, however, a number of prototypes produced. One of those prototypes has alleged
The year is 1993. We've seen 3D on TV and in the arcade. But at home? Only that one kid with the rich parents had a computer that could play 3D games, and the rest of us just had the same 2D sprites that had been kicking around since the NES days. Then here comes Nintendo, ready to once again blow you away.
Star Fox is a game about flying space triangles and exploding ground squares, or something. Maybe there's a monkey in there? The green circle at the end of the map, named Venom and piloted by the vicious Admiral Andross is turning itself into a technological powerhouse, and terraforming planets to suit his army of mechano-men, when General Pepper of the Cornerian Mothers Against Change launched a full-scale war.
Posted by Billy Posted on 2 July, 2013 at 10:03PM 0 0
Multiplatform releases were somewhat of a rarity back in the 16-bit days. Game consoles were just too different from each-other, so it wasn't an easy thing to do. Which brings me to another game from my childhood -- Pitfall the Mayan Adventure, which was on fucking everything. Sure you had the occasional game that came out on the Genesis and Super Nintendo ala Bubsy, but this game was on almost any machine you can name back on the day: SNES, Genesis, Sega CD, 32X, Atari Jaguar, PC, and even got a port later on for the Gameboy Advance. For the sake of this review I'll be focusing on the Genesis/Sega CD version (they're very similar minus a few differences, more on that later).
Posted by Swifto Posted on 13 January, 2013 at 2:59PM 0 0
Axelay is a perfect game.
Now now, put down dem pitchforks. I could never say that a game is TRULY perfect. There's always a flaw and there's always improvements to be made. Nothing in life has ever been or ever will be perfect. But to use a loose definition of the word, and to keep in mind the time it was made, Axelay is indeed perfect.