Apparently, Nintendo was seriously considering releasing a new F-Zero for the Wii U at some point. According to this, Nintendo asked the Burnout and Need for Speed developer, Criterion Games, to create a demo for a new possible F-Zero title for the Wii U. Former Criterion Games creative director, Alex War
Posted on 23 June, 2015 at 10:29PM
Posted on 5 February, 2012 at 5:03PM
It’s the early 90’s, Sega’s new 16-bit machine is out and making the old NES look bad. Nintendo answers back with the Super Nintendo which comes packed with some sexy features, such as mode 7. At the time racing games pretty much looked like this:
But to show off mode 7, as one of the SNES’s launch titles, Nintendo answers with F-Zero... Well fuck.
While this was not true 3D, this was still pretty damn impressive to our little minds back in the day. What better way to show off Mode 7 back in the day then the most intense racer we had ever played? This game, literally, set the standard for racing games back in the day, and it was pretty much just a tech demo for mode 7. Toshihiro Nagoshi, president of Sega’s Amusement Vision known for titles like Daytona USA, said that F-Zero "actually taught me what a game should be.” Amusement Vision later went on to make F-Zero GX on Gamecube.