So, I'm one of the six people that had a Wii U when it was relevant. I actually knew that it wasn't just a tablet add-on to the Wii! Nintendo had a lot of interesting ideas going on with the Wii U, including things like asymmetric multiplayer, using the tablet as a second gameplay screen (for things like a map). But the tablet also allowed for gyro controls. First and third person shooters on consoles have always had this issue where the precision just always wasn't there compared to on PC, where you are using a mouse. They probably weren't the first, but Nintendo realized they could bridge the gap at least a little using those gyro controls. They also Nintendo'd it up and made the goal less about killing people and more about territory control.
Posted on 28 September, 2026 at 5:38PM
Posted on 9 March, 2018 at 05:00AM
Posted on 16 April, 2017 at 7:03PM
I'm getting really tired of Nintendo, for one big reason: I can't buy any of their products.
I'm sure you remember the buzz around the launch of the Wii. The Wii was huge, everyone was talking about it, and it was a giant success for Nintendo. At the the time, I really wanted one, but I wasn't able to get one until a couple years after launch. "Not a big deal", I thought, "it was a huge seller, so it makes sense that stores couldn't keep it in stock." Now, I'm not sure if this was actually the case, or it was intentional under stocking by Nintendo, but Nintendo seems to have taken this idea and run with it in later years.
Posted on 22 October, 2016 at 12:43AM
Some games fall into a category I call “mystical”. These games inspire the imagination and there seems to be more to the world than what you can see at face value. One of exemplary game series are that of the character Rayman. Just look at Rayman himself, he has no arms or legs, so his body parts just float! When I first played the demo for the Dreamcast version of Rayman 2 at nine years old, I knew it was something special. Though strangely, I didn’t really play Rayman 2 until this year. Perhaps it’s because when I rented Rayman 1 many years ago, I was put off by the crushing difficulty. Thankfully that’s not the case with the second one.
Posted on 21 February, 2016 at 08:58AM
Last week I briefly discussed how I used to love to explore in Super Mario 64. Well, some games are built around this idea of exploration. This has become quite a ubiquitous thing in gaming these days, what with all the "open world sandbox" games that come out. However, in a much simpler (and more memory-limited) time, we had the so-called "Metroidvania" genre. My most recent trek in this genre came by way of Metroid Prime 2, which incidentally would be a terrible game to be introduced to the genre through. Not because it's a bad metroidvania game or anything but more on that later. I have played Metroid Prime, the first one, but since I played this one much more recently I feel it'd be a better review if I talk about the second game instead.
Posted on 13 February, 2016 at 4:12PM
I love looking at games from what amounts to the puberty of video games, there's so many things to talk about. Transitioning to 3D was an awkward time for video games. Many 3D games of the era had what are commonly referred to as "tank controls" -- You turn your character left and right, and then you move forward and backwards. You never performed these actions at the same time, until Super Mario 64. SM64 changed how 3D controls were thought of, thanks in part to the analog stick on the N64 controller.
Posted on 6 July, 2015 at 9:09PM
I'm pretty biased while reviewing certain games, but I'd have to say I'm especially biased with Yoshi's Island. You see, Yoshi's Island was the first SNES game I played, at the tender age of five years old. My family was pretty late in the game (heh) when it came to the SNES; we were a Sega Genesis family throughout the early-mid 90's. My dad bought a SNES in 1997, so we ended up the the SNS-101 model (which I still use as my main SNES to this day, screw the haters), and I suspect he thought it was a new console... but I'm not entirely sure. Later that year, or perhaps early the next year, we got a Sony Playstation. If you read the linked Wiki article, you'd know that Yoshi's Island was one of the pack-ins, and was indeed the one we got with it.
Firstly, it must be stated that Yoshi's Island is pretty divergent from the Mario titles that came before it, in many ways:
Posted on 4 July, 2015 at 5:58PM
Happy 4th of July, everyone! To celebrate, here's some cool bit of retro related news. First, in the event that you don't already know this, I'll give a little background information to help you understand the context behind this story: around 25 years ago, Nintendo and Sony entered into a partnership to create a CD capable console, but those plans fell through and the thing never saw commercial release. There were, however, a number of prototypes produced. One of those prototypes has alleged
Posted on 23 June, 2015 at 10:29PM
Apparently, Nintendo was seriously considering releasing a new F-Zero for the Wii U at some point. According to this, Nintendo asked the Burnout and Need for Speed developer, Criterion Games, to create a demo for a new possible F-Zero title for the Wii U. Former Criterion Games creative director, Alex War
Posted on 27 May, 2014 at 00:38AM
Are you hyped for the impending release of the new Super Smash Bros. games? Would you like a chance to play the game before its official release? Well, then look no further than Nintendo's Smash Fest event at Best Buy! Certain select Best Buy stores around the country will allow the general public to play the game early. This will only occur for a limited time, though. The dates and times for when this will happen are as follows:
Wednesday, June 11 from 4pm to 9pm
Saturday, Ju

