Multiplatform releases were somewhat of a rarity back in the 16-bit days. Game consoles were just too different from each-other, so it wasn't an easy thing to do. Which brings me to another game from my childhood -- Pitfall the Mayan Adventure, which was on fucking everything. Sure you had the occasional game that came out on the Genesis and Super Nintendo ala Bubsy, but this game was on almost any machine you can name back on the day: SNES, Genesis, Sega CD, 32X, Atari Jaguar, PC, and even got a port later on for the Gameboy Advance. For the sake of this review I'll be focusing on the Genesis/Sega CD version (they're very similar minus a few differences, more on that later).
Posted on 2 July, 2013 at 10:03PM
Posted on 14 February, 2012 at 10:08PM
Since I seem to be in some sort of a Genesis kick, let's roll with it. The second-placer in the 16-bit war had a lot going for it, but sadly, a lot of its best happened later in its life, when programmers had managed to work the hardware better. Comix Zone, which I likely won't be reviewing as I kinda suck at it, is almost a prime example of this sort of thing. A late-age Genesis game that woulda turned the tide a bit had it been released but two years earlier. Comix Zone had bright, fresh an