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Super Mario World
Posted by GamersTavern
Posted on 10 September, 2016 at 3:52PM ↑ 1 ↓ 0
Super Mario World

Super Mario World, subtitled Super Mario Bros. 4 in Japan, was the launch title for Nintendo's 16-bit console, the Super Nintendo Entertainment System, and as such, was serious business. It came packaged with every SNES bought at the time, so just about every SNES owner got to experience the grandiose world of Mario, in all its 16-bit wonder. This game is the sequel to the most excellent and amazing Super Mario Bros. 3 for the NES. That's a lot to live up to, you know. Some say Super Mario Wo

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Super Mario 64
Posted by Billy
Posted on 13 February, 2016 at 4:12PM ↑ 1 ↓ 0
Super Mario 64

I love looking at games from what amounts to the puberty of video games, there's so many things to talk about. Transitioning to 3D was an awkward time for video games. Many 3D games of the era had what are commonly referred to as "tank controls" -- You turn your character left and right, and then you move forward and backwards. You never performed these actions at the same time, until Super Mario 64SM64 changed how 3D controls were thought of, thanks in part to the analog stick on the N64 controller.

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Yoshi's Island
Posted by Billy
Posted on 6 July, 2015 at 9:09PM ↑ 1 ↓ 0
Yoshi's Island

I'm pretty biased while reviewing certain games, but I'd have to say I'm especially biased with Yoshi's Island. You see, Yoshi's Island was the first SNES game I played, at the tender age of five years old. My family was pretty late in the game (heh) when it came to the SNES; we were a Sega Genesis family throughout the early-mid 90's. My dad bought a SNES in 1997, so we ended up the the SNS-101 model (which I still use as my main SNES to this day, screw  the haters), and I suspect he thought it was a new console... but I'm not entirely sure. Later that year, or perhaps early the next year, we got a Sony Playstation. If you read the linked Wiki article, you'd know that Yoshi's Island was one of the pack-ins, and was indeed the one we got with it.

Firstly, it must be stated that Yoshi's Island is pretty divergent from the Mario titles that came before it, in many ways:

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Buy Mario Kart 8 and get another game FREE!
Posted by GamersTavern
Posted on 7 May, 2014 at 7:01PM ↑ 1 ↓ 0
Buy Mario Kart 8 and get another game FREE!

This is very old news by this point, but I'd like to remind everyone that Nintendo is currently providing a special offer that allows you to get an additional game for free if you purchase Mario Kart 8. The offer in question only lasts between May 30, 2014 and July 31, 2014, so you must buy the game within that time frame to benefit. It should also be noted that a Club Nintendo account is required to take advantage of this offer, as you will need to register your copy of Mario Kart 8 on Ninte

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Mario Golf: World Tour DLC
Posted by GamersTavern
Posted on 22 April, 2014 at 5:21PM ↑ 1 ↓ 0
Mario Golf: World Tour DLC

So Nintendo has been a little late to get on the DLC bandwagon. While most companies have been on the DLC train for several years, it wasn't until recently that Nintendo started doing it, with games like New Super Mario Bros. U and New Super Mario Bros. 2. This time, Nintendo is going to have a ton of DLC for their upcoming golf game, Mario Golf: World Tour, soon to be released for the 3DS on May 2nd. Nintendo is even doing this "Season Pass" thing, which I still have no idea what that means.

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Super Mario Brothers 3 -or- How I Learned to Stop Worrying and Love the Bob-Omb
Posted by Lazlo Falconi
Posted on 18 October, 2013 at 9:00PM ↑ 1 ↓ 0
Super Mario Brothers 3 -or- How I Learned to Stop Worrying and Love the Bob-Omb

I usually hate blanket terms like "the best" anything, but let's be honest here, on the NES there was one game that was a shining example of what the machine could do. It had the graphics, it had the speed, it had the music, and it had the two player battle mode. That game was Super Mario Brothers 3.

Released in Japan on October 23rd, 1988, which is 25 years ago, Mario 3 made it to the United States in February 1990, presumably due to all the dialog that had to be translated. I mean, let's face it, with over twenty lines of dialog, this game had probably the most immersive story seen in video games at the time.

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Why Are There No Updates?
Posted by Lazlo Falconi
Posted on 21 March, 2013 at 09:31AM ↑ 1 ↓ 0