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RotW: Axelay
Posted by Swifto
Posted on 13 January, 2013 at 2:59PM ↑ 0 ↓ 0
RotW: Axelay

Axelay is a perfect game.

Now now, put down dem pitchforks. I could never say that a game is TRULY perfect. There's always a flaw and there's always improvements to be made. Nothing in life has ever been or ever will be perfect. But to use a loose definition of the word, and to keep in mind the time it was made, Axelay is indeed perfect.

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Retro of the Week: Startropics
Posted by Swifto
Posted on 6 January, 2013 at 01:56AM ↑ 0 ↓ 0
Guest Retro: Vagrant Story
Posted by Gilgamesh
Posted on 26 November, 2012 at 07:33AM ↑ 0 ↓ 0
Guest Retro: Vagrant Story

"The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came.Therefore must the soul deceive, despise and murder men."

This here is just about my favourite game of all time. I mean, I'm not very good at picking favourites but this is probably it. That said, I'm well aware of the fact that this game isn't for everyone and so for those of you who haven't played it I'm going to try to give you a good idea of whether or not it's worth hunting down/downloading.

Released by Squaresoft in 2000 for the Playstation Vagrant Story is a game unlike many others. It's essentially a dungeon crawler with a unusually complex combat system. This is backed with a well told story with top notch presentation and great audio and visuals. Whether or not you appreciate (or even understand) the combat system will determine if you find the game to be a tedious chore or a rewarding challenge so I'm going to go into a fair bit of detail on it but first! Let's talk about the rest of it.

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Retro of the Week - Starflight
Posted by Swifto
Posted on 1 September, 2012 at 9:58PM ↑ 0 ↓ 0
Retro of the Week - Starflight

Ahhh the grand concept of exploration! One of my favourite gameplay elements ever.

And why shouldn't it be? Since time immemorial we as humans have always been skirting the boundary of the known to worlds beyond! This drive has not been lost to us, despite having our own world nearly completely charted and figured out. The last frontier on our world would be that of the ocean deep, where the water pressure is so unforgiveably powerful that it takes the best of engineering and grit to delve to that depth. I'm still waiting on a game that fairly realistically involves exploring deep oceans.

Until then, I'll keep playing space exploration games.

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Retro of the Week: Harmony of Dissonance
Posted by Swifto
Posted on 19 August, 2012 at 07:17AM ↑ 0 ↓ 0
Retro of the Week - Castlevania: Circle of the Moon
Posted by Swifto
Posted on 12 August, 2012 at 11:36AM ↑ 0 ↓ 0
Retro of the Week - Castlevania: Circle of the Moon

So after Castlevania: Symphony of the Night released, the world was amazed. THIS was a great game. An 'instant classic', to quote an over-used phrase. So naturally, it was time to see if Konami could replicate that success!

....Half a decade later, on a much less powerful system. The Gameboy Advance? A handheld typically associated with kids? Make a game with blood, demons and dark tones on that platform? Makes perfect sense!

Well, in retrospect, yeah, it kinda does. Metroid F

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Retro of the Night: Castlevania: Symphony of the Week
Posted by Swifto
Posted on 5 August, 2012 at 09:36AM ↑ 0 ↓ 0
Retro of the Week - Demon's Crest
Posted by Swifto
Posted on 30 July, 2012 at 09:35AM ↑ 0 ↓ 0
Retro of the Week - Demon's Crest

I love a good bit of writing.

But I think we've established that... Quite thoroughly, I believe. (Idunno, what do you guys think?)

So for a change of pace, here's a game that has extremely little writing. Instead of descriptions, bits of flavourtext and character lingo, the mood of this game is brought about almost entirely through the use of visuals.

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Retro of the Week - Michael Jackson
Posted by Swifto
Posted on 20 July, 2012 at 6:26PM ↑ 0 ↓ 0
Retro of the Week - Shadowrun
Posted by Swifto
Posted on 15 July, 2012 at 09:27AM ↑ 0 ↓ 0
Retro of the Week - Shadowrun

I feel like gushing on good writing.

I have a distant memory of my older brother and a cousin-of-similar-age-to-my-brother looking through a thick book. It said 'Rulebook' on the front, but had very interesting cover art. The two of them seemed to think it was the coolest thing ever. I asked if I could read it, but of course, being the little brother, I wasn't allowed to. I wasn't cool enough, apparently. (how can someone tell if someone else is cool enough? Is there a unit of measurement...?)

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