Modern First Person Shooters, marvelous aren't they? In case you didn't pick up on it, that previous statement was a sarcastic statement, most modern FPS's (Didn't know how to make that plural) are just your basic Call of Duty rip off. You know, modern military shooter, crappy campaign, Aim down sights, kill minorities etc. The only thing that game makers even try to do to make these games better is to put as much into their multiplayer as they can and as fast as they can: I am not saying that the multiplayer is bad, I am saying that the game itself is not worth the 60 dollar price tag for a game that only offers one worth while feature.
Posted on 4 August, 2012 at 02:14AM
Posted on 1 August, 2012 at 00:03AM
I think we as a gaming collective have lost sight of something.
Something very crucial.
Something that brought us to these contraptions to begin with.
Fun.
Posted on 30 July, 2012 at 09:35AM
I love a good bit of writing.
But I think we've established that... Quite thoroughly, I believe. (Idunno, what do you guys think?)
So for a change of pace, here's a game that has extremely little writing. Instead of descriptions, bits of flavourtext and character lingo, the mood of this game is brought about almost entirely through the use of visuals.
Posted on 20 July, 2012 at 6:26PM
So Michael Jackson.
Do you know about him? Heard his songs? Caught a mention of him in someone's conversation?
Posted on 15 July, 2012 at 09:27AM
I feel like gushing on good writing.
I have a distant memory of my older brother and a cousin-of-similar-age-to-my-brother looking through a thick book. It said 'Rulebook' on the front, but had very interesting cover art. The two of them seemed to think it was the coolest thing ever. I asked if I could read it, but of course, being the little brother, I wasn't allowed to. I wasn't cool enough, apparently. (how can someone tell if someone else is cool enough? Is there a unit of measurement...?)
Posted on 8 July, 2012 at 12:49AM
I love it when game developers think creatively.
For example; how the heck would a developer have pitched the concept of a platformer/city building crossbreed game to a publisher? Not only that, but when the devteam has only one game under their belt previously? AND, to release it as one of the first games on a new Nintendo console?
Posted on 1 July, 2012 at 1:43PM
Thanks for everyone's patience up until now! Fortified by our own domain name, and with plenty of buffer articles for time to come, I felt it was time to get this beast rolling officially!
So what does that mean for you?
Posted on 1 July, 2012 at 1:33PM
Let's see here.
I've played and beaten the first Contra.
I've played and beaten Super C.
I've played and beaten all the endings in Contra Hardcorps. (that took a while, lemme tell ya)
I've played the hell out of and BARELY beaten Contra 4.
And then I've played and beaten Contra III about fifty damn times.

