Posted by Swifto Posted on 1 September, 2012 at 9:58PM 0 0
Ahhh the grand concept of exploration! One of my favourite gameplay elements ever.
And why shouldn't it be? Since time immemorial we as humans have always been skirting the boundary of the known to worlds beyond! This drive has not been lost to us, despite having our own world nearly completely charted and figured out. The last frontier on our world would be that of the ocean deep, where the water pressure is so unforgiveably powerful that it takes the best of engineering and grit to delve to that depth. I'm still waiting on a game that fairly realistically involves exploring deep oceans.
Until then, I'll keep playing space exploration games.
Posted by Swifto Posted on 1 September, 2012 at 9:54PM 0 0
Who knew; who guessed, who could tell; I play visual novels.
What of it? I've mentioned so many times that I adore good writing in games. Visual Novels are kinda the top peak of these, while retaining some form of 'gameplay' to them. They live and die on the quality of their writing, because other than the art and music, there ain't much else to keep you going.
Posted by Gilgamesh Posted on 13 August, 2012 at 10:22PM 0 0
Released for the Wii in 2009 Castlevania: The Adventure Rebirth is a throwback to the Castlevania games of old. Similar to how Super Castlevania IV is essentially a retelling of the original Castlevania Castlevania: The Adventure Rebirth tells the story of Christopher Belmont, the protagonist of The Castlevania Adventure. For those of you that played the 1989 Game Boy title and thought it was crap, you're not alone! Thankfully The Adventure Rebirth is good. In fact, it's not just good it's one of the best classic style Castlevanias made.
Posted by Swifto Posted on 12 August, 2012 at 11:36AM 0 0
So after Castlevania: Symphony of the Night released, the world was amazed. THIS was a great game. An 'instant classic', to quote an over-used phrase. So naturally, it was time to see if Konami could replicate that success!
....Half a decade later, on a much less powerful system. The Gameboy Advance? A handheld typically associated with kids? Make a game with blood, demons and dark tones on that platform? Makes perfect sense!
Well, in retrospect, yeah, it kinda does. Metroid Fusion was released quite early on in the Gameboy Advance's life as well, and that was certainly a tad bit darker than the usual fare. (what was it rated again? Teen? I can't remember.) Ah well, at least we got some good games out of the Gameboy Advance that weren't all kid fare.
The first of these ones to come out was Castlevania: Circle of the Moon. Now, it's obvious that the Gameboy Advance just wasn't up to packing in as much detail as one could stuff into a Playstation game.
Posted by Swifto Posted on 5 August, 2012 at 09:36AM 0 0
Oh nostalgia, how you twist opinions.
Of course, given the subject of what I generally write about, naturally there's quite a lot of nostalgia blur going on. God, look at articles for Contra III and pretty much any Genesis game. Sheesh. What the fuck is with me and old games.
Posted by Metal_Kitty666 Posted on 4 August, 2012 at 02:14AM 0 0
Modern First Person Shooters, marvelous aren't they? In case you didn't pick up on it, that previous statement was a sarcastic statement, most modern FPS's (Didn't know how to make that plural) are just your basic Call of Duty rip off. You know, modern military shooter, crappy campaign, Aim down sights, kill minorities etc. The only thing that game makers even try to do to make these games better is to put as much into their multiplayer as they can and as fast as they can: I am not saying that the multiplayer is bad, I am saying that the game itself is not worth the 60 dollar price tag for a game that only offers one worth while feature.