One word. Doom. It's a simple name that can invoke a lot of things. Deathmatch, modding, programming. Doom is and was a lot of things to a lot of people. It's also known for being ported to everything. Why is this the case? Why Doom and not its older brother Wolfenstein 3D? I have compiled a list of six reasons why I think that's the case, based on my own knowledge of Doom and programming in general.<
Posted on 7 September, 2017 at 9:39PM
Posted on 22 October, 2016 at 12:43AM
Some games fall into a category I call “mystical”. These games inspire the imagination and there seems to be more to the world than what you can see at face value. One of exemplary game series are that of the character Rayman. Just look at Rayman himself, he has no arms or legs, so his body parts just float! When I first played the demo for the Dreamcast version of Rayman 2 at nine years old, I knew it was something special. Though strangely, I didn’t really play Rayman 2 until this year. Perhaps it’s because when I rented Rayman 1 many years ago, I was put off by the crushing difficulty. Thankfully that’s not the case with the second one.
Posted on 27 September, 2016 at 04:19AM
Castlevania: Rondo of Blood is a side-scrolling platform video game published and developed by Konami for the PC Engine CD. It was released exclusively in Japan on October 29, 1993. The critically acclaimed Castlevania: Symphony of the Night is a direct sequel to this game. Outside Japan, the PC Engine and its CD add-on were known as the TurboGrafx-16 and the TurboGrafx-CD. While the system and its add-on did moderately well in Japan, they did poorly everywhere else, and so many of its greate
Posted on 10 April, 2016 at 09:30AM
I remember when I first heard about Sega leaving the console hardware business. I was so confused! Sega had always been the counter to Nintendo. Nintendo made consoles, Sega made consoles, but now there were going to be Sega games on Nintendo consoles! For anyone who grew up in the 90’s, this was crazy news. We learned in hindsight, that Sega of Japan was ran by a group of rabid monkeys or something. Purposefully sabotaging their company due to their jealousy over the success of Sega of America. I can’t think of any other reason for the disastrous handling of the Sega Saturn here in the states. Anyway, for whatever reason, Sega continued to make high quality games (let’s ignore most of the Sonic series here), and these are my favorites:
Posted on 20 March, 2016 at 12:40AM
When it comes to the Crash Bandicoot series, I have a long history. We got a PlayStation when I was a little kid, and one of the first games we got for it was Crash Bandicoot. Like a lot of kids at that time, we played stuff out of order, so the second Crash game I played was actually Crash Bandicoot: Warped (the third one; not sure why they didn’t just call it “Crash 3”). Despite the fact that the third builds heavily off of the second, which itself has quite a few differences from the first, I never really found the transition jarring. Chalk it up to childhood, I guess. But the transition probably should've been pretty jarring -- Crash: Warped is an interesting take on how to evolve a platformer series. They say variety is the spice of life, and they certainly added lots of variety to the gameplay for the third installment. I'm not entirely sure it was worth it, though.
Posted on 13 February, 2016 at 4:12PM
I love looking at games from what amounts to the puberty of video games, there's so many things to talk about. Transitioning to 3D was an awkward time for video games. Many 3D games of the era had what are commonly referred to as "tank controls" -- You turn your character left and right, and then you move forward and backwards. You never performed these actions at the same time, until Super Mario 64. SM64 changed how 3D controls were thought of, thanks in part to the analog stick on the N64 controller.
Posted on 3 August, 2015 at 4:56PM
Everyone who knows me knows I like my first person shooters old-school. Newer shooters are fine and dandy, but they lack flair. Old-school shooters have interesting weapons that can shoot everything from bullets to lightning. There's interesting weapons to use, and usually interesting enemies to use those weapons on. Newer shooters have... assault rifles that you use to shoot brown people. Okay okay, that's a generalization. But that's certainly what it feels like, especially when you're used to a game like Quake, which features the aforementioned lightning gun, and has an enemy that shoots grenades and has a chainsaw. I must not be the only one who thinks so, since classic FPS style games have seen a resurgence lately, what with the reboots of Rise of the Triad and Shadow Warrior. However, classic FPS' didn't do everything right, certainly not, so perhaps a combination of new and old shooters would be a good idea. To that end, we have Wolfenstein: The New Order.
Posted on 18 March, 2015 at 2:34PM
I have interesting history with the Spyro series. My first exposure to it was the demo of the first game included with Crash Bandicoot: Warped, its inclusion owed to the fact that Naughty Dog and Insomniac had a working relationship. Years later I found myself in a video rental store picking out a game to rent. Spyro 2 caught my eye, and I rented it, played it, and really enjoyed it. Spyro 2 is definitely my favorite of the series, and the one I would recommend overall. However, recently I saw a 100% speed-run race of the original Spyro the Dragon, so I was reminded that I have never completed any of the Spyro games to 100% completion. Inspired, I chose to finish the original.
Posted on 27 May, 2014 at 00:38AM
Are you hyped for the impending release of the new Super Smash Bros. games? Would you like a chance to play the game before its official release? Well, then look no further than Nintendo's Smash Fest event at Best Buy! Certain select Best Buy stores around the country will allow the general public to play the game early. This will only occur for a limited time, though. The dates and times for when this will happen are as follows:
Wednesday, June 11 from 4pm to 9pm
Posted on 22 April, 2014 at 5:21PM
So Nintendo has been a little late to get on the DLC bandwagon. While most companies have been on the DLC train for several years, it wasn't until recently that Nintendo started doing it, with games like New Super Mario Bros. U and New Super Mario Bros. 2. This time, Nintendo is going to have a ton of DLC for their upcoming golf game, Mario Golf: World Tour, soon to be released for the 3DS on May 2nd. Nintendo is even doing this "Season Pass" thing, which I still have no idea what that means.