Doom is one of the most iconic games ever made, the forerunner of all FPS. Equally iconic, is its soundtrack. A mix of thrash metal and suspenseful tones, the soundtrack really set the mood for the game. Probably the most iconic of those songs (we're all three levels of iconic now), the song to the very first level: E1M1. Standing for Episode 1 Map 1, this was every Doom player's first taste of the action. The track itself is actually called "At Doom's Gate", which is a fitting name since the first level is really the entryway into the game. (The first level of Doom 2 is called Entryway, as it turns out). The song itself is very evocative of the map it represents; it's a very quick and action packed song. Keys and environmental tricks like lifts (barring secrets) aren't introduced until the second level. For E1M1 it's just run 'n' shoot. To celebrate this track, we've compiled a list of covers of this song, everything from comedy, to intriguing, to full on headbanging enjoyment. Catch 'em after the break.
Posted on 21 September, 2016 at 08:18AM
Posted on 3 August, 2015 at 4:56PM
Everyone who knows me knows I like my first person shooters old-school. Newer shooters are fine and dandy, but they lack flair. Old-school shooters have interesting weapons that can shoot everything from bullets to lightning. There's interesting weapons to use, and usually interesting enemies to use those weapons on. Newer shooters have... assault rifles that you use to shoot brown people. Okay okay, that's a generalization. But that's certainly what it feels like, especially when you're used to a game like Quake, which features the aforementioned lightning gun, and has an enemy that shoots grenades and has a chainsaw. I must not be the only one who thinks so, since classic FPS style games have seen a resurgence lately, what with the reboots of Rise of the Triad and Shadow Warrior. However, classic FPS' didn't do everything right, certainly not, so perhaps a combination of new and old shooters would be a good idea. To that end, we have Wolfenstein: The New Order.
Posted on 23 April, 2015 at 1:52PM
Like a lot of people here in the US, I missed out on the Sega Saturn when it was still in production. As a kid, I always wondered what games I was missing out on, since we had a PlayStation. I was a huge fan of the Sonic the Hedgehog games on Sega Genesis, and seeing how the Saturn was also a Sega console, I thought I was missing out on some cool Sonic games. Turns out that, well, I really wasn't. The only game I really missed out for years was Sonic Jam, which was just a compilation of the original Genesis Sonic the Hedgehog titles, with a small 3D level to explore thrown in. (Interestingly, I've heard that this 3D level was the result of a game Sonic Team was working on, that eventually became Sonic Adventure on the Dreamcast.) The only other two Sonic games for Saturn I played on PC; Sonic 3D Blast and, of course, Sonic R.
Posted on 31 March, 2014 at 2:54PM
This game is just... weird.
This game was literally one of the earliest games I played, if you'd believe it. In about 1997 we got our Sony PlayStation, and of the games my parents decided to buy was MTV Slamscape. I don't blame 'em; when buying a new console, people tend to also get a lot of shovelware with it. (This was especially the case with the Wii, since sometimes it seems like half its library is shovelware.) I don't really remember anyone getting very far in the game, which really makes sense in retrospect. But I'll get into that later on. I spent years trying to remember what this game was called, and I eventually found it, and bought it. I kinda wish I hadn't.
Posted on 1 December, 2013 at 8:48PM
I remember growing up in the nineties quite fondly, it was an interesting time for entertainment after coming back from the Market Crashes in the nineteen eighties. When people ask me about what I remember most about those early years of my life I don't reference Bill Clinton or much of the other nineties pop and political culture pastiche. The one thing I always recall throughout the decade and leading into this one is the games, the gaming and technological landscape crashed together
Posted on 7 November, 2013 at 01:56AM
Disappointing games; everyone runs into one every once in awhile. Peoplw scream that one game or another is bad, but disappointing doesn't always mean bad. It means the game did not live up to the player's expectations. That is what this here article, post, thingy is about; disappointing games. To be more specific my top 10 most disappointing games, ever.
Posted on 21 October, 2013 at 02:41AM
Ace of Spades, we all love Motorhead; I know I do. So, when I first watched the trailer to this game I was taken in by the fact that they were using Motorhead's famous Ace of Spades to accompany the gameplay. First of all, I loved that, that had me pretty much sold anyways and the gameplay looked pretty decent as well, it kind of seemed like a mix between Team Fortress 2, which is a game I love, and Minecraft, which is a game I have never pla
Posted on 27 February, 2013 at 02:32AM
What was that about it being too PC heavy around here? Sorry, but I'll get to that later. The recent article on Doom inspired me to give my two cents about my favourite "Doom clone" Heretic.
Released in 1994 using a modified version of the Doom engine Heretic and its "expansion" Shadow of the Serpent Riders was a great FPS that in my mind, trumps Doom 1 or 2.
Posted on 15 February, 2013 at 8:16PM
The original Doom is one of my all time favorite games. I love it, everything about it. I love the guns, I love the enemies, I love the levels, I love the art. I'm a little obsessed sometimes. Doom 1 came out 1993 in Doom 2 came out in 1994, then came Doom 3 in... 2004. See, I'm an odd position compared to most fans of the classic Doom fans; I played Doom 3 before I played the original two, on the original Xbox even. I'm not gonna lie, I was a little late to the FPS party. While games like Halo were gaining popularity I was sticking to my platformer guns (and starting to suffer because of it, lest we all forget all the bad Sonic titles that came out around this time). Eventually my friend Macoy showed me games like Halo and, you guessed it, Doom 3! I thought Doom 3 was pretty cool, but wondered what the first one was like. Remembering that SRB2 (see Fan Works #1) was built on the original Doom engine I began searching online, and discovered that the original was shareware. Oh wow! I played the hell out of it. That said, I enjoyed both of these games, but which of them is better? I've been playing both of these games, and I'm going to tell you which I feel is the more enjoyable game.
Posted on 20 January, 2013 at 8:37PM
Okay so less strategy guide more review this time.
Made in 1994 by Parallax Software and Interplay Descent was a rather unique FPS game that spawned several sequels and expansion packs. It features movement with six degrees of freedom in a zero gravity setting.