Posted by Swifto Posted on 13 November, 2012 at 10:49AM 0 0
I haven't ever even seen an episode of Gundam.
But that's the kind of show where you almost don't have to have seen it to know what it's about; its reputation and effect on the world kinda state its case for itself as to why it's practically its own genre at this point.
Posted by Swifto Posted on 12 November, 2012 at 12:40AM 0 0
I honestly couldn't decide between these two.
On one hand, you have a decent so-bad-it's-hilairious voice synth arcade port,and on the other hand you have what the first Battletoads on NES should have been. (Yes, I know of the original NES version of Battletoads and Double Dragon)
Posted by Swifto Posted on 11 November, 2012 at 11:47PM 0 0
Now look, guys, I'm real sorry about the long period of hiatus. Work got busy, crap happened with life, etc etc excuses excuses. To make it up to y'all, I'll divulge some facts about myself. That is; MY TOP TEN FAVOURITE GAMES OF EACH MAJOR CONSOLE.
Posted by Swifto Posted on 30 July, 2012 at 09:35AM 0 0
I love a good bit of writing.
But I think we've established that... Quite thoroughly, I believe. (Idunno, what do you guys think?)
So for a change of pace, here's a game that has extremely little writing. Instead of descriptions, bits of flavourtext and character lingo, the mood of this game is brought about almost entirely through the use of visuals.
Posted by Swifto Posted on 8 July, 2012 at 12:49AM 0 0
I love it when game developers think creatively.
For example; how the heck would a developer have pitched the concept of a platformer/city building crossbreed game to a publisher? Not only that, but when the devteam has only one game under their belt previously? AND, to release it as one of the first games on a new Nintendo console?
Posted by Billy Posted on 5 February, 2012 at 5:03PM 1 0
It’s the early 90’s, Sega’s new 16-bit machine is out and making the old NES look bad. Nintendo answers back with the Super Nintendo which comes packed with some sexy features, such as mode 7. At the time racing games pretty much looked like this:
But to show off mode 7, as one of the SNES’s launch titles, Nintendo answers with F-Zero... Well fuck.
While this was not true 3D, this was still pretty damn impressive to our little minds back in the day. What better way to show off Mode 7 back in the day then the most intense racer we had ever played? This game, literally, set the standard for racing games back in the day, and it was pretty much just a tech demo for mode 7. Toshihiro Nagoshi, president of Sega’s Amusement Vision known for titles like Daytona USA, said that F-Zero "actually taught me what a game should be.” Amusement Vision later went on to make F-Zero GX on Gamecube.