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Top 6: Contra III: The Alien Wars
Posted by Swifto
Posted on 18 November, 2012 at 10:09PM ↑ 0 ↓ 0
Top 8 & 7: Starfox 2 and Super Castlevania IV
Posted by Swifto
Posted on 15 November, 2012 at 02:47AM ↑ 0 ↓ 0
Top 9: Assault Suits Valken/Cybernator
Posted by Swifto
Posted on 13 November, 2012 at 10:49AM ↑ 0 ↓ 0
Top 10: Sunset Riders/Battletoads and Double Dragon
Posted by Swifto
Posted on 12 November, 2012 at 12:40AM ↑ 0 ↓ 0
Top 10: IT BEGINS WITH SUPER
Posted by Swifto
Posted on 11 November, 2012 at 11:47PM ↑ 0 ↓ 0
Top 10: IT BEGINS WITH SUPER

Now look, guys, I'm real sorry about the long period of hiatus. Work got busy, crap happened with life, etc etc excuses excuses. To make it up to y'all, I'll divulge some facts about myself.
That is; MY TOP TEN FAVOURITE GAMES OF EACH MAJOR CONSOLE.

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Retro of the Week - Demon's Crest
Posted by Swifto
Posted on 30 July, 2012 at 09:35AM ↑ 0 ↓ 0
Retro of the Week - Demon's Crest

I love a good bit of writing.

But I think we've established that... Quite thoroughly, I believe. (Idunno, what do you guys think?)

So for a change of pace, here's a game that has extremely little writing. Instead of descriptions, bits of flavourtext and character lingo, the mood of this game is brought about almost entirely through the use of visuals.

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Retro of the Week - Actraiser
Posted by Swifto
Posted on 8 July, 2012 at 12:49AM ↑ 0 ↓ 0
Retro of the Week - Actraiser

I love it when game developers think creatively.

For example; how the heck would a developer have pitched the concept of a platformer/city building crossbreed game to a publisher? Not only that, but when the devteam has only one game under their belt previously? AND, to release it as one of the first games on a new Nintendo console?

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Retro of the Week - Contra III
Posted by Swifto
Posted on 1 July, 2012 at 1:33PM ↑ 0 ↓ 0
Let's Play Primal Rage
Posted by Billy
Posted on 23 March, 2012 at 00:08AM ↑ 0 ↓ 0
Retro of The Week #1 - F-Zero
Posted by Billy
Posted on 5 February, 2012 at 5:03PM ↑ 1 ↓ 0
Retro of The Week #1 - F-Zero

It’s the early 90’s, Sega’s new 16-bit machine is out and making the old NES look bad. Nintendo answers back with the Super Nintendo which comes packed with some sexy features, such as mode 7. At the time racing games pretty much looked like this:

Image courtesy coolrom.com

But to show off mode 7, as one of the SNES’s launch titles, Nintendo answers with F-Zero...  Well fuck.

While this was not true 3D, this was still pretty damn impressive to our little minds back in the day. What better way to show off Mode 7 back in the day then the most intense racer we had ever played? This game, literally, set the standard for racing games back in the day, and it was pretty much just a tech demo for mode 7. Toshihiro Nagoshi, president of Sega’s Amusement Vision known for titles like Daytona USA, said that F-Zero "actually taught me what a game should be.” Amusement Vision later went on to make F-Zero GX on Gamecube.

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