So as some people have pointed out RotW has been neglected as of late. There are many reasons for this, most of which is school. Aside from that, I've been working on a simple game: A remake (of sorts) of the Atari 2600 game Combat. The initial idea was to add online multiplayer, which is still happening, but is not included in this initial beta version. I encourage anyone and everyone to try it out and give me some feedback. Please read readme.txt first, though. All the game data is contained in the id1 folder, I encourage you to play around with it.
Posted on 9 October, 2013 at 3:16PM
Posted on 22 September, 2013 at 00:20AM
Oh wow guys. Just wow. Cashing in on In honor of the HD remake of The Legend of Zelda: The Wind Waker, wall decal manufacturer Blik, a design shop that I've never head of, has released a series of eight wall decals featuring our favorite cell-shaded hero (Viewtiful Joe and Sly Cooper notwithstanding). The decals are beautifully rendered to look like stained glass windows that would fit in perfectly with the feel of the (spoiler) sunken Kingdom of Hyrule. Perhaps my favorite part of this is that when I first read about these I thought, "What is Blik?" then noticed that their URL also asks the same question. My only regret is that even if I could buy them all, my apartment doesn't have enough wall space for all of them. See more after the break.
Posted on 28 August, 2013 at 1:04PM
According to Engadget, Nintendo plans to release a new, cheaper handheld this fall, titled oh so cleverly the Nintendo 2DS, since it functions like a 3DS, but without the 3D aspect. First of all, isn't this a bit confusing? Will the general public, who Nintendo seems to be going after lately, be able to figure out that the Nintendo 2DS will play 3DS games? Will they even notice the difference?
Don't get me wrong, I'm not a fan of 3D, and it's probably the aspect of my 3DS that I care least about, but really Nintendo, this is more of a cop out that the DS Lite. At least that improved over the previous incarnation of the device. But this... First of all, it removes, really the defining feature of the device, and then gets rid of the handy-dandy clamshell design that protected the screens and has defined how handhelds look since 2003!
Posted on 28 July, 2013 at 8:04PM
1996 was an awkward time for video games. 3D was the huge new thing, and everyone had to adapt or die. Some franchises made the jump quite well (see: Mario), some didn't do so to well (see: Castlevania). Sure new IPs came along much well suited to this 3D thing, but we what we really wanted was our favorite characters to make the jump. In '96 Sonic made the 'jump' to 3D... on the Genesis. The problem with this is in order to be '3D' on the genesis, is it had to be in an isometric view and imply depth instead of actually have it. Sega used this technique back in the 80's with Zaxxon. Later on Sega ported this game to the saturn with enhanced graphics, and that version was ported to the PC. I'll mention the differences as they come.
Posted on 23 July, 2013 at 10:46AM
Originally released for the 8-bit Atari, this wonderful DOS game, from 1994, was one of the first games I may have experienced called Heartlight. Heartlight is a puzzle game that involves collecting all of the hearts in each level to get the doors of the exit to open and let you proceed to the next level, but be careful how you collect the hearts and how you get to the exit. Based on how you make your moves, you may end up having objects falling on you, or you could simply just get stuck. The concept and controls of this game are very simple, but the challenges of some levels can stump you for a period of time.
First I would like to place a note that this game is literally blocky. Everything in this game, weather it be an object, an explosion, or a wall, or the character you play as, they all take up one square in the level. The game is 2d based where you play as a very explosive gnome. There are allot of parts in the game the make up each level. the most common is wha
Posted on 11 July, 2013 at 11:52AM
I traded a CD with some kid neighbor for 2 "shoot em up" CDs.. full of multiple demos of games.. some examples include: Star Fighter 3000, Quake, Doom, Hexin, Space Girl, Raptor, Take no Prisoner, Worms 2... the list goes on. one of these discs had the Outwars demo on it, and that game was all I played for a good while. The single player demo only consisted of 2 missions. It also lets you play with another demo player on a local network via IP address. this was the only way i was able to play multilayer with my brother, it would be just me and him flying around killing each other or just doing what ever it is the map would allow us because we would get bored. At least I would discover every aspect of those maps when he wouldn't be around to join me. I was in elementary school for that time.. I managed to receive the full copy of the game a year or so ago. (probably 10 or so years later) and I played as far into the campaign I could get, The very last mission would keep crashing on m
Posted on 6 July, 2013 at 6:12PM
On a platform dominated by Mario, Zelda, and a ton of great Rare platformers, Mystical Ninja was not a game that got a lot of press, but it was a great parody of Japanese action stories. A action-adventure game set in ancient Japan, Mystical Ninja starts off with a UFO crashing in the town of Edo. You start off the game playing as Goemon: a blue-haired ninja that wields a pipe. At any time you can switch to his best friend Ebisumaru, who is also a ninja, albeit a little on the overweight side. The self-titled Ninja of Justice wields hammers that are very useful for dispatching the game's various enemies. They begin their adventure exploring the crash site at [Oedo] Castle, only to find it full of monsters and villains. There, they meet a character called the "Baron", who planned to turn the castle into a "beautiful stage". From there, the game takes you all over Japan in an effort to stop "The Gang of Four". On the way, you meet Goemon's friends Sasuke and Yae, both ninjas with their own awesome moves and abilities.
Posted on 2 July, 2013 at 10:03PM
Multiplatform releases were somewhat of a rarity back in the 16-bit days. Game consoles were just too different from each-other, so it wasn't an easy thing to do. Which brings me to another game from my childhood -- Pitfall the Mayan Adventure, which was on fucking everything. Sure you had the occasional game that came out on the Genesis and Super Nintendo ala Bubsy, but this game was on almost any machine you can name back on the day: SNES, Genesis, Sega CD, 32X, Atari Jaguar, PC, and even got a port later on for the Gameboy Advance. For the sake of this review I'll be focusing on the Genesis/Sega CD version (they're very similar minus a few differences, more on that later).

