Posted by Billy Posted on 20 November, 2020 at 7:20PM 0 0
I have been playing Crazy Taxi on and off for twenty years. Just like any good arcade style game, it keeps me coming back. Also just like any good arcade game, I've never really mastered it. Sega always excelled at arcade games, and Crazy Taxi is one of the best of the lot. It first came home to the Dreamcast console. Given that I had a Dreamcast at the time, Crazy Taxi was an obvious purchase for me, and is still my preferred version of the game.
When it comes to genres, Crazy Taxi’s is hard to nail down. I wouldn’t really call it a racing game, but you are driving a car. You're a cabbie, and your goal is to pick up passengers, and drop them off as quick as you can, by any means possible. Your are timed, and when time runs out, the game is over. In addition, each passenger has a set time limit for getting them to their destination. You can earn more overall time by getting them to their destination faster than the limit. So the gameplay is a constant cycle of picking up a passenger, driving them to their destination, usually causing mayhem along the way, dropping them off, looking for a new passenger, and repeat. Wikipedia calls it a “score attack racing game”, which I suppose is fair enough.
Posted by Billy Posted on 10 April, 2016 at 09:30AM 1 0
I remember when I first heard about Sega leaving the console hardware business. I was so confused! Sega had always been the counter to Nintendo. Nintendo made consoles, Sega made consoles, but now there were going to be Sega games on Nintendo consoles! For anyone who grew up in the 90’s, this was crazy news. We learned in hindsight, that Sega of Japan was ran by a group of rabid monkeys or something. Purposefully sabotaging their company due to their jealousy over the success of Sega of America. I can’t think of any other reason for the disastrous handling of the Sega Saturn here in the states. Anyway, for whatever reason, Sega continued to make high quality games (let’s ignore most of the Sonic series here), and these are my favorites:
Posted by Billy Posted on 8 September, 2015 at 11:59AM 1 0
I have been reading Console Wars by Blake J. Harris recently. I have not finished it, but it's been a good read, and very insightful to the goings-on in the early 90's video game scene. The Sega Genesis has been one of my favorite consoles for a good long time now, and may just be my favorite console of all time. This website has already seen a top ten of Genesis games, but I have my own opinion, I swear!
Posted by Billy Posted on 23 April, 2015 at 1:52PM 1 0
Like a lot of people here in the US, I missed out on the Sega Saturn when it was still in production. As a kid, I always wondered what games I was missing out on, since we had a PlayStation. I was a huge fan of the Sonic the Hedgehog games on Sega Genesis, and seeing how the Saturn was also a Sega console, I thought I was missing out on some cool Sonic games. Turns out that, well, I really wasn't. The only game I really missed out for years was Sonic Jam, which was just a compilation of the original Genesis Sonic the Hedgehog titles, with a small 3D level to explore thrown in. (Interestingly, I've heard that this 3D level was the result of a game Sonic Team was working on, that eventually became Sonic Adventure on the Dreamcast.) The only other two Sonic games for Saturn I played on PC; Sonic 3D Blast and, of course, Sonic R.
Posted by Billy Posted on 28 July, 2013 at 8:04PM 2 0
1996 was an awkward time for video games. 3D was the huge new thing, and everyone had to adapt or die. Some franchises made the jump quite well (see: Mario), some didn't do so to well (see: Castlevania). Sure new IPs came along much well suited to this 3D thing, but we what we really wanted was our favorite characters to make the jump. In '96 Sonic made the 'jump' to 3D... on the Genesis. The problem with this is in order to be '3D' on the genesis, is it had to be in an isometric view and imply depth instead of actually have it. Sega used this technique back in the 80's with Zaxxon. Later on Sega ported this game to the saturn with enhanced graphics, and that version was ported to the PC. I'll mention the differences as they come.
Posted by Billy Posted on 2 July, 2013 at 10:03PM 0 0
Multiplatform releases were somewhat of a rarity back in the 16-bit days. Game consoles were just too different from each-other, so it wasn't an easy thing to do. Which brings me to another game from my childhood -- Pitfall the Mayan Adventure, which was on fucking everything. Sure you had the occasional game that came out on the Genesis and Super Nintendo ala Bubsy, but this game was on almost any machine you can name back on the day: SNES, Genesis, Sega CD, 32X, Atari Jaguar, PC, and even got a port later on for the Gameboy Advance. For the sake of this review I'll be focusing on the Genesis/Sega CD version (they're very similar minus a few differences, more on that later).
Posted by Swifto Posted on 25 November, 2012 at 8:02PM 0 0
Wowee zowee! A Sonic game that isn't in the top five!? I know, right? Anyone who's anyone who knows anything about anyone that knows me knows that I love me some fast gameplay. I think the Sonic games have those, right?