Posted by Billy Posted on 16 April, 2017 at 7:03PM 1 0
I'm getting really tired of Nintendo, for one big reason: I can't buy any of their products.
I'm sure you remember the buzz around the launch of the Wii. The Wii was huge, everyone was talking about it, and it was a giant success for Nintendo. At the the time, I really wanted one, but I wasn't able to get one until a couple years after launch. "Not a big deal", I thought, "it was a huge seller, so it makes sense that stores couldn't keep it in stock." Now, I'm not sure if this was actually the case, or it was intentional under stocking by Nintendo, but Nintendo seems to have taken this idea and run with it in later years.
Posted by GamersTavern Posted on 24 October, 2016 at 11:20PM 1 0
Considering Billy recently posted that Rayman 2 review, this is perfect timing! The creator of Rayman, Michel Ancel, recently unearthed an EPROM cartridge of a long lost, canceled Rayman game for the Super Nintendo Entertainment System. He posted images of the unreleased game to his Instagram account. According to Ancel, "We thought it was lost, but somewhere in the cold electronic circuit, something was alive."
The original Rayman launched in 1995 for the Atari Jaguar, Sony PlayStati
Posted by GamersTavern Posted on 10 September, 2016 at 3:52PM 1 0
Super Mario World, subtitled Super Mario Bros. 4 in Japan, was the launch title for Nintendo's 16-bit console, the Super Nintendo Entertainment System, and as such, was serious business. It came packaged with every SNES bought at the time, so just about every SNES owner got to experience the grandiose world of Mario, in all its 16-bit wonder. This game is the sequel to the most excellent and amazing Super Mario Bros. 3 for the NES. That's a lot to live up to, you know. Some say Super Mario Wo
Posted by GamersTavern Posted on 5 August, 2016 at 7:55PM 3 0
Axelay is a space shooter video game developed and published by Konami for the Super Nintendo Entertainment System. It was released in Japan on September 11, 1992, North America in September 1992, and Europe on September 30, 1993. The game was originally intended to be a Japanese exclusive, but was granted release elsewhere due to numerous letters from eager fans and critics. If the game is completed on the hardest difficulty, a message pops up promising a sequel, but no such thing was ever released. One of the programmers for this game, Kazuhiko Ishida, later departed Konami and went on to help the founding of Treasure, the company that created such memorable classics as Gunstar Heroes. In any case, Axelay is similar to other Konami space shooters like Gradius and Life Force, but it uses the Super Nintendo's Mode-7 graphical effect to produce an interesting perspective. Many magazines of the time lauded Axelay as being one of the best shooters on the SNES. It doesn't take a rocket scientist to figure out why; the game is quite good.
Posted by GamersTavern Posted on 24 April, 2016 at 1:49PM 1 0
Wild Guns is a video game developed by Natsume for the Super Nintendo Entertainment System. It was released in Japan on August 12, 1994, North America in July 1995, and Europe on October 30, 1996. The game was published by Natsume in Japan and North America and Titus Software in Europe. This game was originally supposed to be released in North America during the third quarter of 1994, but it got delayed to 1995. There were even a couple of North American magazines that reviewed the game in 1994 despite its eventual 1995 release, which probably baffled some poor souls back then. Luckily, since we live in the future, we no longer have to worry about the delayed release date of an old SNES game. Games like these are now referred to as Cabal shooters, because they play similarly to an old arcade game from 1988 called Cabal. Stylistically, Wild Guns is reminiscent of another arcade title by Konami known as Sunset Riders, but the game play is closer to Cabal. Regarding the game itself, Wild Guns is one of the best games on the SNES that nobody knows about. More people know about it nowadays, but still not nearly enough.
Posted by Billy Posted on 8 September, 2015 at 11:59AM 1 0
I have been reading Console Wars by Blake J. Harris recently. I have not finished it, but it's been a good read, and very insightful to the goings-on in the early 90's video game scene. The Sega Genesis has been one of my favorite consoles for a good long time now, and may just be my favorite console of all time. This website has already seen a top ten of Genesis games, but I have my own opinion, I swear!
Here at Retro of the Week, we talk about retro games a lot, but why do we yearn for these titles so? Is it simply nostalgia? Some of my earliest memories include playing video games on my dad's NES. One title that always stuck out to me was The Legend of Zelda. To my young mind, it probably had more to do with the slick golden cartridge than anything else, but though I didn't really get how to play, I did enjoy swinging that sweet, sweet sword-gun.
Press the fast forward button on your VCR and set the clock to the 90s, when the Super Nintendo Entertainment System was king. When I got The Legend of Zelda: A Link to the Past, memories of that older game came flooding back, and I knew this would be the start of a whole new era for me.
Posted by Billy Posted on 6 July, 2015 at 9:09PM 1 0
I'm pretty biased while reviewing certain games, but I'd have to say I'm especially biased with Yoshi's Island. You see, Yoshi's Island was the first SNES game I played, at the tender age of five years old. My family was pretty late in the game (heh) when it came to the SNES; we were a Sega Genesis family throughout the early-mid 90's. My dad bought a SNES in 1997, so we ended up the the SNS-101 model (which I still use as my main SNES to this day, screw the haters), and I suspect he thought it was a new console... but I'm not entirely sure. Later that year, or perhaps early the next year, we got a Sony Playstation. If you read the linked Wiki article, you'd know that Yoshi's Island was one of the pack-ins, and was indeed the one we got with it.
Firstly, it must be stated that Yoshi's Island is pretty divergent from the Mario titles that came before it, in many ways:
Happy 4th of July, everyone! To celebrate, here's some cool bit of retro related news. First, in the event that you don't already know this, I'll give a little background information to help you understand the context behind this story: around 25 years ago, Nintendo and Sony entered into a partnership to create a CD capable console, but those plans fell through and the thing never saw commercial release. There were, however, a number of prototypes produced. One of those prototypes has alleged
Posted by GamersTavern Posted on 23 November, 2014 at 03:54AM 1 0
Dragon View is a 2-D, action RPG developed by Kemco and originally released for the Super Nintendo Entertainment System in 1994. It was released in Japan as Super Drakkhen, also known as Drakkhen II. That's because Dragon View is meant to be the prequel to Drakkhen, even though it bears little to no resemblance to the original Drakkhen. On top of having different names in North America, both games are so radically different that you would never guess they were related. Thank heavens you stumb