The internet has said enough about this game.
I don't have particular attachment to when or how I played this; it was one of the first ones I played when I had discovered emulator's, and it stuck with me.
The internet has said enough about this game.
I don't have particular attachment to when or how I played this; it was one of the first ones I played when I had discovered emulator's, and it stuck with me.
I really need to work on this daily thing. So, triple dose for the missed days!
It's a game I've played to death and I love it still. That feel of near-mastery over something, where you're better than a large percentage at it.
There's not many things I can claim to know that feeling, and Contra III is one of those oh-so-few things that I can enjoy in that sense.
I missed a day, so, DOUBLE FEATURE
Should this count? It was never released and all that jazz.
You know what? Sure it does. It's playable now.
I haven't ever even seen an episode of Gundam.
But that's the kind of show where you almost don't have to have seen it to know what it's about; its reputation and effect on the world kinda state its case for itself as to why it's practically its own genre at this point.
I honestly couldn't decide between these two.
On one hand, you have a decent so-bad-it's-hilairious voice synth arcade port,and on the other hand you have what the first Battletoads on NES should have been. (Yes, I know of the original NES version of Battletoads and Double Dragon)
Now look, guys, I'm real sorry about the long period of hiatus. Work got busy, crap happened with life, etc etc excuses excuses. To make it up to y'all, I'll divulge some facts about myself.
That is; MY TOP TEN FAVOURITE GAMES OF EACH MAJOR CONSOLE.
It’s the early 90’s, Sega’s new 16-bit machine is out and making the old NES look bad. Nintendo answers back with the Super Nintendo which comes packed with some sexy features, such as mode 7. At the time racing games pretty much looked like this:
But to show off mode 7, as one of the SNES’s launch titles, Nintendo answers with F-Zero... Well fuck.
While this was not true 3D, this was still pretty damn impressive to our little minds back in the day. What better way to show off Mode 7 back in the day then the most intense racer we had ever played? This game, literally, set the standard for racing games back in the day, and it was pretty much just a tech demo for mode 7. Toshihiro Nagoshi, president of Sega’s Amusement Vision known for titles like Daytona USA, said that F-Zero "actually taught me what a game should be.” Amusement Vision later went on to make F-Zero GX on Gamecube.