I missed a day, so, DOUBLE FEATURE
Should this count? It was never released and all that jazz.
You know what? Sure it does. It's playable now.
I missed a day, so, DOUBLE FEATURE
Should this count? It was never released and all that jazz.
You know what? Sure it does. It's playable now.
I haven't ever even seen an episode of Gundam.
But that's the kind of show where you almost don't have to have seen it to know what it's about; its reputation and effect on the world kinda state its case for itself as to why it's practically its own genre at this point.
I honestly couldn't decide between these two.
On one hand, you have a decent so-bad-it's-hilairious voice synth arcade port,and on the other hand you have what the first Battletoads on NES should have been. (Yes, I know of the original NES version of Battletoads and Double Dragon)
Now look, guys, I'm real sorry about the long period of hiatus. Work got busy, crap happened with life, etc etc excuses excuses. To make it up to y'all, I'll divulge some facts about myself.
That is; MY TOP TEN FAVOURITE GAMES OF EACH MAJOR CONSOLE.
Ahhh the grand concept of exploration! One of my favourite gameplay elements ever.
And why shouldn't it be? Since time immemorial we as humans have always been skirting the boundary of the known to worlds beyond! This drive has not been lost to us, despite having our own world nearly completely charted and figured out. The last frontier on our world would be that of the ocean deep, where the water pressure is so unforgiveably powerful that it takes the best of engineering and grit to delve to that depth. I'm still waiting on a game that fairly realistically involves exploring deep oceans.
Until then, I'll keep playing space exploration games.
I love a good bit of writing.
But I think we've established that... Quite thoroughly, I believe. (Idunno, what do you guys think?)
So for a change of pace, here's a game that has extremely little writing. Instead of descriptions, bits of flavourtext and character lingo, the mood of this game is brought about almost entirely through the use of visuals.
So Michael Jackson.
Do you know about him? Heard his songs? Caught a mention of him in someone's conversation?
I feel like gushing on good writing.
I have a distant memory of my older brother and a cousin-of-similar-age-to-my-brother looking through a thick book. It said 'Rulebook' on the front, but had very interesting cover art. The two of them seemed to think it was the coolest thing ever. I asked if I could read it, but of course, being the little brother, I wasn't allowed to. I wasn't cool enough, apparently. (how can someone tell if someone else is cool enough? Is there a unit of measurement...?)
I love it when game developers think creatively.
For example; how the heck would a developer have pitched the concept of a platformer/city building crossbreed game to a publisher? Not only that, but when the devteam has only one game under their belt previously? AND, to release it as one of the first games on a new Nintendo console?
Let's see here.
I've played and beaten the first Contra.
I've played and beaten Super C.
I've played and beaten all the endings in Contra Hardcorps. (that took a while, lemme tell ya)
I've played the hell out of and BARELY beaten Contra 4.
And then I've played and beaten Contra III about fifty damn times.