Posted by Lazlo Falconi Posted on 19 March, 2014 at 8:08PM 2 0
The year is 1993. We've seen 3D on TV and in the arcade. But at home? Only that one kid with the rich parents had a computer that could play 3D games, and the rest of us just had the same 2D sprites that had been kicking around since the NES days. Then here comes Nintendo, ready to once again blow you away.
Star Fox is a game about flying space triangles and exploding ground squares, or something. Maybe there's a monkey in there? The green circle at the end of the map, named Venom and piloted by the vicious Admiral Andross is turning itself into a technological powerhouse, and terraforming planets to suit his army of mechano-men, when General Pepper of the Cornerian Mothers Against Change launched a full-scale war.
Posted by Billy Posted on 16 March, 2014 at 10:45PM 2 0
Let me take you back to the 90’s. Technology was fast advancing, you couldn’t buy a computer without it being obsolete immediately, and everyone in the gaming arena was trying to one-up eachother, be it by graphics, sound, or technology. Enter a company by the name of Rareware, known around this time for their graphical powerhouses Killer Instinct and Donkey Kong Country (which utilized pre-rendered graphics). They made games on the NES, sure, but they weren’t that well known here in the states. (I actually played Snake Rattle ‘N’ Roll as a kid. Anyone else? No?) However, during the SNES is where they really caught their stride. And then when the N64 came in, their hot streak continued. Lest we all forget all those excellent matches in 007 GoldenEye at our friends houses, not possible if it weren’t for Rare. Rare was amazing at taking a genre they hadn’t done before and conquering it. They did it with GoldenEye, they did it with Killer Instinct, they did it with Banjo Kazooie. But you’ve heard all this before; I hardly need to sing Rare’s praises (especially on a retro video gaming site), so let’s talk about my favorite Rareware title. Maybe not as groundbreaking as their other works, this game is Conker’s Bad Fur Day.
Posted by Billy Posted on 13 March, 2014 at 9:37PM 2 0
Remember that Combat clone I was working on? Well now its not so crappy! Gameplay has been overhauled -- Gameplay has been sped up, and now you can actually win or lose. It also has graphics by Aaron Martinez, aka our own Metal_Kitty666, and they look pretty good. Timing issues have also been fixed. Try it out and tell me what you think in the comments.
Please be sure to read the included readme.txt file, and download it
Posted by Billy Posted on 12 March, 2014 at 6:24PM 2 0
Making sequels is probably pretty hard. I've never had to do it myself, but I can imagine. Especially when said game is pretty far into the franchise, and from a different developer. Probably one of the worst ways to handle this would be to essentially remake the last 'main' game in the franchise again. You've probably put together the pieces by now: That's exactly what Traveller's Tales did when they made Crash Bandicoot: The Wrath of Cortex.
I have a long history with Crash Bandicoot. When I was only 5 years old, my dad came home with a Sony Playstation. One of the games he had gotten for it was the original Crash Bandicoot. Our whole family loved that game, and we even got the sequels. I have fond memories of my mom with the strategy guide for Crash 3 reading from it to my father, who was playing the game. The kids sat and watched. Can you imagine that? The kids sat and watched our dad play through the game! We all got our turns, of course, me probably more than anyone. My favorite was Crash Bandicoot 2. My friend Kyle and I played that one the most, and Kyle was really good at finding all the secrets without any help. I was amazed when he showed me the secret warp room in Crash 2, and how to get there. Crash 2 remains my favorite.
Posted by Billy Posted on 26 October, 2013 at 10:15PM 1 0
Let me preface this by saying I am not a fan of the Xbox One in any way. I honestly doubt I will be getting one for a long time, if at all. (I'm not a huge fan of the PS4 either.) However, I really think its too early to count the XB1 out yet.
Everyone seems to be currently losing their shit over the fact that the Xbox One seemingly can't do 1080p as well as the PS4. However, I submit to you that this will not matter in the long run. In the technology world we have something known as a killer app. In the long run I believe it will be the software that sells consoles, not the hardware. Let's take a look at some history, shall we? Rarely ever does the most powerful console gain more sales than its competition. There are exceptions to this (for instance, the Super Nintendo).
Posted by Metal_Kitty666 Posted on 21 October, 2013 at 02:41AM 2 0
Ace of Spades, we all love Motorhead; I know I do. So, when I first watched the trailer to this game I was taken in by the fact that they were using Motorhead's famous Ace of Spades to accompany the gameplay. First of all, I loved that, that had me pretty much sold anyways and the gameplay looked pretty decent as well, it kind of seemed like a mix between Team Fortress 2, which is a game I love, and Minecraft, which is a game I have never pla
Posted by Billy Posted on 15 February, 2013 at 8:16PM 0 0
The original Doom is one of my all time favorite games. I love it, everything about it. I love the guns, I love the enemies, I love the levels, I love the art. I'm a little obsessed sometimes. Doom 1 came out 1993 in Doom 2 came out in 1994, then came Doom 3 in... 2004. See, I'm an odd position compared to most fans of the classic Doom fans; I played Doom 3 before I played the original two, on the original Xbox even. I'm not gonna lie, I was a little late to the FPS party. While games like Halo were gaining popularity I was sticking to my platformer guns (and starting to suffer because of it, lest we all forget all the bad Sonic titles that came out around this time). Eventually my friend Macoy showed me games like Halo and, you guessed it, Doom 3! I thought Doom 3 was pretty cool, but wondered what the first one was like. Remembering that SRB2 (see Fan Works #1) was built on the original Doom engine I began searching online, and discovered that the original was shareware. Oh wow! I played the hell out of it. That said, I enjoyed both of these games, but which of them is better? I've been playing both of these games, and I'm going to tell you which I feel is the more enjoyable game.
Posted by Gilgamesh Posted on 20 January, 2013 at 8:37PM 1 0
Okay so less strategy guide more review this time.
Made in 1994 by Parallax Software and Interplay Descent was a rather unique FPS game that spawned several sequels and expansion packs. It features movement with six degrees of freedom in a zero gravity setting.
Posted by Gilgamesh Posted on 26 November, 2012 at 07:33AM 0 0
"The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came.Therefore must the soul deceive, despise and murder men."
This here is just about my favourite game of all time. I mean, I'm not very good at picking favourites but this is probably it. That said, I'm well aware of the fact that this game isn't for everyone and so for those of you who haven't played it I'm going to try to give you a good idea of whether or not it's worth hunting down/downloading.
Released by Squaresoft in 2000 for the Playstation Vagrant Story is a game unlike many others. It's essentially a dungeon crawler with a unusually complex combat system. This is backed with a well told story with top notch presentation and great audio and visuals. Whether or not you appreciate (or even understand) the combat system will determine if you find the game to be a tedious chore or a rewarding challenge so I'm going to go into a fair bit of detail on it but first! Let's talk about the rest of it.
Posted by Swifto Posted on 1 September, 2012 at 9:58PM 0 0
Ahhh the grand concept of exploration! One of my favourite gameplay elements ever.
And why shouldn't it be? Since time immemorial we as humans have always been skirting the boundary of the known to worlds beyond! This drive has not been lost to us, despite having our own world nearly completely charted and figured out. The last frontier on our world would be that of the ocean deep, where the water pressure is so unforgiveably powerful that it takes the best of engineering and grit to delve to that depth. I'm still waiting on a game that fairly realistically involves exploring deep oceans.
Until then, I'll keep playing space exploration games.